Showing posts with label hypertext. Show all posts
Showing posts with label hypertext. Show all posts

Sunday, 13 November 2022

Gian Course E- Literature- Learning Outcome

Electronic Literature and Artificial Intelligence (AI): Theory and Practice of Digital Storytelling

Recently I attended an Online course on the Gian platform on ‘Electronic Literature and Artificial Intelligence (AI): Theory and Practice of Digital Storytelling’ hosted by Prof. M. Rizwan Khan, The Department of English Aligarh University, Aligrah, U.P. in a virtual mode. This blog deals with my learning out of attending this interesting course.
What is Gian?
Gian is Global Initiative of Academic Networks. It is Govt. of India’s approved new program in Higher Education aimed at tapping the talent pool of scientists and entrepreneurs, internationally to encourage their engagement with the institutes of Higher Education in India so as to augment the country's existing academic resources, accelerate the pace of quality reform, and elevate India's scientific and technological capacity to global excellence. [Visit GIAN website]


The basic knowledge I had about Digital Humanities and Electronic Literature.
The title, Digital Humanities contains two terms- digital and hiumanitites.it combines traditional and modern modes of critical understanding. Humanities in its traditional Avatar consists of various text-based disciplines which study classics, literature, philosophy, performing arts, media and communication and cultural studies. Digital Humanities is a new variant which uses informational Technology as a method of research in traditional human disciplines like literature and the performing arts.


Digitalising Humanities, Literature is always helpful for easy and fast reading and references along with digitizing text increases its availability. We know how tiring it is to go to the library and search for books. Ctrl F works as a magic wand to easily take the reference of what we want in a particular book if it's digitalised.

Today technology is also able to create literature, generate literature which has emerged as ‘generative Literature’.

Electronic Literature

There is no specific definition of E- Literature. Basically, Pdfs, Written and posted can not be considered E- literature. Electronic literature is coded literature.

N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitized print literature. A definition offered by the Electronic literature Organization (ELO) states electronic literature "refers to works with an important literary aspect that takes advantage of the capabilities and contexts provided by the stand-alone or networked computer".

This can include hypertext fiction, animated poetry (often called kinetic poetry) and other forms of digital poetry, literary chatbots, computer-generated narratives or poetry, art installations with significant literary aspects, interactive fiction and literary uses of social media.

E- literature has no specific author, it is collaborative (Reading + Writing). A reader itself can select what he/ she wants to read and after which chapter what to read. There is no continuation. Every reader forms his/ her own story. It’s a non- sequential reading, pioneer less narratology, multilinear, plotless, anti- novel, lack of particular meaning and interpretations keep on changing.

Digital humanities in a way saves our time of re- reading and helps us to come to our conclusion.
As an e- literature I have read Sultana’s Dream by Aphra Shafiq.


Further this blog will deal with blogger’s learning outcome from the online Gian course.



Day- 1
Lecture 1: Prof. Paola Carbone [Foreign faculty, Department of Humanities IULM University, Milan]- about ‘Definition of E-Literature

E-Lit was founded by the Electronic Literature Organization in 1999.
Elit- written with a digital device and need a digital device to be read/experienced.
Joseph Tabbi on Electronic Literature "an emerging cultural form" (2007). And here are various FOUR volumes of E- Lit: Electronic Literature Collections

Digital Literature

Electronic  Literature

Digitized text

Requires digital computation

Includes printed literature

Verbal- audio- visual works which cannot be turned into printed books.

E,g,: online books, ebooks, digital hypertext

E.g: hypertext fiction, locative narratives, codework, generative art, cyber literature etc


Examples of E-Literature is ‘Love Letter’ (1952) by Chtistopher Strachey. One can generate a love letter, E- Love letter.
Techno-logique is the logical process determined by a technology.
Writing in a digital environment means designing narrative and reading processes. That is a network of possible readings and a human–machine interaction mediated by machine code

(Images are hyperlinked)

Digital writing: a non-linear type of writing.

Precursors- its roots in experimentalist writing and the work of European vanguards such as Laurence Sterne, Stephane Mallarmé, Tristan Tzara, T.S. Eliot, William Burroughs, Julio Cortazar, Italo Calvino, George Perec, and Marc Saporta, as well as OULIPO, Futurism, and Dadaism.
Formal ideas crucial to digital communication, such as abandonment of linearity, narrative fragmentation, montage, and multimedia convergence.

(Images are hyperlinked)


Philippe Bootz:
[In eLit it] is not only (or no longer) the product of a process that is represented but the process itself.

Process
  • The process is written in the algorithm.
  • The poetics of the work is enshrined in the
  • algorithm
  • The human-machine interaction defined by
  • the process is called cyber-feedback-loop

Rosemarie Waldrop:
“We do not usually see words, we read them, which is to say we look through them at their significance, their contents. Concrete poetry is first of all a revolt against this transparency of the word (…). Concrete poetry makes the sound and shape of words its explicit field of investigation (…). Further, it stresses the visual side which is neglected even in the ‘sound and sense’ awareness of ordinary poetry

Concrete Poetry- “the new poem is simple and can be perceived visually as a whole as well as in its parts. It becomes an object to be both seen and used; an object containing thought but made concrete through play-activity,






Lecture 2: Prof. Mohd. Rizwan Khan [Host Faculty, Department of English Aligarh Muslim University, Aligarh. U.P., India] - ‘Digital Humanities’.

What is Digital Humanities?
Use of Digital tools in the analysis of language, literature, visual and performing arts. Use of computer- related technologies in analysis, research, production and publication.

First work relating DH in the 1940s by Father Busa Index Thomisticus.
DH involves collaborative, transdisciplinary and computationally engaged research, teaching and publishing.
Features- Accessibility, Malleability and Interdisciplinary.
Two waves of Digital Humanities. First wave work was quantitative; second wave work is qualitative, interpretive, experimental, emotive, generative in character.



Examples:


Day-2

Lecture 3: Prof. Paola Carbone [Foreign faculty, Department of Humanities IULM University, Milan] on Definition of Digital Storytelling: Difference between 'telling a story' and 'creating storytelling

“Storytelling” is considered the realm of those who work in communication. For them rhetoric, for example, does not seem to have anything to do with literature. Not even narratology! It is not unusual to hear 'communicators' take on the authorship of things already said by, for example, Aristotle.

Digital Storytelling
Storytelling does not mean 'telling stories', it is more like “talking through stories”
“Telling a story” does not mean to create a story. Storytelling consists in 'creating' representations' (textual, visual, acoustic, perceptive) made in order to move, to touch, and to establish a relationship with the audience.

Storytelling is the shaping of a reality in order to connect people/readership to it, shaping an experience for the audience.

eLIT is made of process + experience
Digital + storytelling = digital media and narration
Narration/Literature: content + form + medium

Digital Media: different technologies + reading/writing surfaces/interfaces + interaction

Create emotions in the audience!
Stories are used to inspire, to persuade.
The one who writes for a digital environment is an experience designer

Types of stories:
Sequential: the different dramaturgical lines of the story follow each other without overlapping

Parallel: the different dramaturgical lines of the story run side by side without ever clashing in the different platforms

Simultaneous: multiple lines begin and end by sharing the same portion of the story across multiple media

Non-linear: storylines are fragmented and reconstructed in deliberately disjointed sequences

Example of Digital stories:
  • Stories on Instagram
  • Short videos used both for advertisements (Patagonia) or to activate social campaigns [Little lobbyst]
  • Cultural communication [Library of the congress using story maps; The PALABRA Archive from the Hispanic Reading Room]
  • VR/metaverses: characters, environments, themes, coherent creative and narrative universes, conflicts, identification and personification >> metaverses are creative universes to build

Case Study:

Definition of Hypertext as a Topographic form of writing; Peculiarities of a Non-Linear writing; Flowcharts; Hypertext; Flowcharts and Hyperlinks.

While writing digital media, we have to keep in mind the process of reading.

A book is organized linearly and hierarchically (in chapters; you read one page after the other); a digital textuality is not! Instead of linearity we talk about non-linear storytelling, even if the reading process is sequential (that is one Lexia after the other). This form of writing is called “hypertext”. The term was coined in 1965 by Ted Nelson

"non-sequential writing -- text that branches and allows choices to the reader, best read at an interactive screen. As popularly conceived, this is a series of text chunks connected by links which offer the reader different pathways"


Non-sequential reading
(user chooses where to start and how to continue browsing)
No fixed reading time
(the reading ends when the user is satisfied)
Links can be internal
(within the same website)
or external (to other websites)

The main feature that distinguishes hypertext from other literary works is, what Jay Bolter calls, the space of writing.

Michael Joyce, Of two Minds, states:
“Electronic writing is both a visual and verbal description”, says Bolter, “not the writing of a place, but rather a writing with places, spatially realized topics […] signs and structures on the computer screen that have no easy equivalent in speech.” For Bolter, hypertext’s “electronic symbols […] seem to be an extension of a network of ideas in the mind itself.”



Lecture 4: Prof. Mohd. Rizwan Khan [Host Faculty, Department of English Aligarh Muslim University, Aligarh. U.P., India] on AI and Employability

Career opportunity in AI is directly proportional to Advancement. Employability skills can be defined as the Transferable skills needed by an individual to make them employable. Communication and interpersonal problem solving skills, organizational skills, team working etc.

What is AI?
Artificial intelligence is a field that combines computer science and robust datasets to enable problem solving, a human human cognitive capabilities such as reasoning, recognizing patterns, categorizing objects and similar, identify images and so on, it's an interdisciplinary enterprise.


How does the AI system work?
Machine learning algorithms are the heart of AI.


It is a structured training set carefully curated by humans.
AI is widespread. It is an integral part of everyday life and culture Smart home, devices, E-mail filtering, product recommendation, etc. marketing and e-commerce, Healthcare, Automotive hiring and education.

AI will lead to a decline in jobs for humans but it is an emerging discipline with the new demand in the workforce. Challenges in the AI implementation is the need for more AI skills and training. We need to invest more in AI courses. This discipline prefers a dynamic job profile that requires interdisciplinary knowledge and has a Digital participation.

AI Is to support human work instead of the replacement. human beings and machines need to work together in partnership, the triangle of Technology, human and Organization. human creativity, nonlinear thinking, common sense, the ability to make decisions, emotional intelligence and communicative and special abilities cannot be replaced.

AI in the future will be integrated into all disciplines including music, literature, etc. humanities discipline not only Engineering courses. Which will increase the scope of employability.


I hope this blog is useful. Thanks for visiting.

Saturday, 5 November 2022

Assignment 204: Contemporary Western Theories and Film Studies

Hypertext

Name – Jheel Barad

Roll No.: 12

Enrollment No.: 4069206420210003

Paper no: 204

Paper code: 22409

Paper name: Contemporary Western Theories and Film Studies

Sem.: 3 (Batch 2021- 2023)

Submitted to: Smt S.B. Gardi Department of English, M.K. Bhavnagar University

E-mail- jheelbarad@gmail.com



Digital Humanities

Digital humanities promotes understanding of culture through digital technology. The perspective that stands out most prominently in digital Humanities is the interest of the theorist in hypertext. researchers have shown the convergence of hypertext and poststructuralist theories. For example; George P. Landow in the book ‘Hypertext;: the Convergence of Contemporary Critical Theory and Technology’ (1992) makes a very insightful and exhaustive study of this kind. it is therefore worth knowing the parallels between hypertext and postmodern/ poststructuralist ideas

Introduction to Stuart Moulthrop’s ‘You Say You Want a Revolution? Hypertext and the Laws of Media’


Stuart Moulthrop,  in his essay offers an insightful account of the history, nature and function of hypertext. He discusses the convergence of hypertext and contemporary critical theory in particular.

  • The first part of his present is the history of hypertext.

  • The second part of a balanced view of the role and utility of hypertext and 

  • The last part discusses the relation of hypertext to contemporary critical theory.

  • Unlike many supporters of hypertext and hypermedia, Mouthrop does not expect hypertext to bring any Revolutionary change in human culture. 


Origin of Hypertext:

The concept of hypertext originated with Vannevar Bush in 1945. He was science advisor to President Roosevelt and an Electrical engineer who designed an early computer. He wanted to build a machine called ‘Memex’ to help researchers organize disparate sources of knowledge. His project did not succeed but the appearance of electronic computers on the academic scene proved that his predictions were right and practically viable. The next development in this direction was the creation of an animation game called ‘Adventure’ by artificial intelligence researchers in the early 1960s. This was the first hypertextual narrative. Around this time, Theodor Holm Nelson, an American philosopher, sociologist and expert in information technology coined the term hypertext. His dream project was to create a worldwide network of information he called this project ‘Xanadu’. one of the noted computer scientists Douglas Engelbart, one of the pioneers of the user interface design, entered into the collaboration with Nelson. They prepared a hypertext system called FRESS (file retrieval and editing system) around University in the early 1970. Nelson saw hypertext as a dynamic computing system in which readers could both use and change the textual corpus.


Relation of Hypertext to Humanities:


"non-sequential writing -- text that branches and allows choices to the reader, best read at an interactive screen. As popularly conceived, this is a series of text chunks connected by links which offer the reader different pathways"  

-Ted Nelson


Moulthrop mentions some critics and their works that finally took note of hypertext and its utility in the study of humanities. Jay David Bolter’s  ‘Writing Space’ (1991) offers a historic view historical view of hypertext; Ted Nelson’s ‘Literary Machines’ presents for the first time the study of hypertext in hypertextual form; George Landow’s ‘Hypertext’ (1992) discusses the hypertext within the context of both the poststructuralist and postmodern theory. Moutthrop refers to the datedness of the technology that we use and the human tendency to look for the new. he agrees with objection that hypertext has not fully lived up to its promises in the sense that it has not caused the expected revolution to materialize by replacing the old information order with the new one. but he argues that such expectations in the postmodern context do not make much sense. 

  • Jean Baurillard proposed his theory of simulation. He argued that in the postmodern condition representation is replaced by simulation and therefore there is no reality but hyperreality. 

  • Jean- Francios Lyotard French philosopher and the literary theorist rejected all traditional literary and cultural narratives as a grand narrative and their consequent failure in explaining the complexity of the postmodern condition.

  • Donna Harraway, an American feminist critique has carried out interdisciplinary studies of technology and gender. Her approach to science, gender, nature and humanity has challenged the common sense and assumptions of and about this field. 

By referring to these theorists with many different pursuits, Mouthrop brings out the parallel between hypertext and electronic medium.


Necessity and distinctiveness of Hypertext:

Moulthrop Argues that it should not be dismissed as a local movement and as a preserve of a few in the technological elite.  In order to prove this he relates and compares hypertext to the postmodern notion of simulation. simulation is a postmodern Theory proposed by Baudrillard which states that there is nothing real and primary in the original and pure sense in the world. The other connection of hypertext is to the vision in a dream seen by S.T. Coleridge as described in his famous poem ‘Kubla Khan’. Moulthrop sees no problem with  revising Coleridge’s  dream in a new post modern context when the line of distinction between reality and dream is blurred and the concept of originality is complicated. Through computation this dream becomes a reconstruction of text not as a fixed series of symbols but a variable access database in which the reader/ writer can forge new links. Ted Nelson’s project xanadu is one such reconstruction of this dream. 

In his  discussion of the usefulness of hypertext more does not disregard the troubles that the concept of populism may cause,  he mentions two problems-

The first is that such social/ textual order will give benefits to only a few and that those benefited will not understand the responsibility of distributing accept Among many

The second problem is that information has virtually become equivalent to capital. textuality shapes information, but this could be appropriated by the capitalist system to their benefit. 


Moulthrop proceeds to explain the projected function or role of hypertext in creating a social/ cultural order based of populism. he offered his explanation in the framework of the four questions provided by Marshall Mcluhan in his work on media and Technology which word posthumously published as ‘The Laws of Media: The New Science’ in (1988), formulas four basic questions that can be asked about any invention. Moulthrop  applies these four questions and interprets hypertext accordingly.


Here are the four question and answers in brief:

McLuhan first question-  What does hypertext enhance or intensify? 

The answer: Hypertext enhances our sensitivity.

 

The second question- What does hypertext displays or render obsolete?

The answer: Hypertext displaces ‘post- literacy’ in the age of television and revives typographical culture.


The third question- What does hypertext retrieve that was previously Obsolete?

The answer: hypertext retrieves literacy 


The fourth question- What does hypertext become when taken to its limit?

The answer:  When taken to its limit hypertext becomes a new cultural space.


Features of Hypertext-

  • Hypertext is an electronic text that contains links to other texts. It is a form of textuality composed of blocks of words and links that opens several other reading links. it is not limited to text but includes Graphics, images, videos and sound. it is open to change and accessible to all. it is not based on any absolute and it remakes and is remade constantly. 

  • Hypertext is not linear and compact. It is multilinear in the sense that it draws from several discrete sources and actively encourages users/ researchers to explore other media and fields of thought by making several further other  links available within the body of the text.

  • Users/ readers can customize the hypertext to the form and appearance they find best suited to their utility, purpose and Desire.

  • Electronic links provided within the hypertext reconfigure text and create an ever- multiplying and ever- changing chain. This history of reconfiguration moves text, readers and writers into a new writing space.

  • The multiple reading links shift the power balance between reader and writer. Reconfiguration of the author and the authorial real property constantly takes place as the reader and the role of the author reconfigures his text.

  • Hypertext is a network of connection to other texts. thiscan as well be understood as connections of knowledge which are distributed throughout the network. it is neither localized nor restricted to a particular electronic space or memory.

  • Networking leads to democratization of the entire process of knowledge creation and distribution. Separations  like main text or original text at annotation create hierarchical distinctions. But hypertext removes such distinctions.

  • Moulthrop offers a balanced, impartial and insightful assessment of hypertext and convincingly claims that electronic media has the potential to create a new social cultural order. 


Patterns of Hypertext

Hypertext presents itself as a multi-dimensional cognitive environment where linguistic, graphic, visual and audio elements intersect in a network structure. Digital writing is transitory, changeable, open, infinitely reproducible, and mostly online.


The dimensions of the text are distributed from centralized to distributed.

 


Patterns of hypertext texts


  1. The vector with side branches



 E.g.: Inanimate Alice


  1. Complete Graph



  1. Network

E.g.: My Body - a Wunderkammer



  1. Tree

E.g.: The Incipit







  1. Maze


  1. Flowchart


Works Cited

Inanimate Alice - Inanimate Alice, https://inanimatealice.com/. Accessed 5 November 2022.

“Come funziona.” THe iNCIPIT, https://theincipit.com/come-funziona/. Accessed 5 November 2022.

Kulkarni, Anand B. An Introduction to Literary Theory and Criticism. Orient BlackSwan, 2016.

McDaid, John, and Arthur Newkirk. “Bernstein: Patterns of Hypertext.” Eastgate Systems, https://www.eastgate.com/patterns/Print.html. Accessed 5 November 2022.

“'my body' - a Wunderkammer & (Shelley Jackson).” Electronic Literature Collection, https://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer/index.html. Accessed 5 November 2022.

Ryan, Marie-Laure. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, 2015.

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